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Vega Prime - Course Description

4 days

For training quotes and registration, please contact:

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LynX Prime |
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Application Wizard |
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Eyepoint, viewport and graphic pipe management |
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Vega Prime State management |
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MetaFlight processing |
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Collision detection |
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System management and general application optimization techniques |
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Vega Prime structures and classes |
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Implement common API usage and coding techniques |
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Controlling instances created with LynX Prime |
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Collision detection and data retrieval |
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Overview of virtual textures |
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Upon finishing this course the student will be able to use LynX and Vega Prime for setting up an Application Configuration File using the MetaFlight specification as well as flight files, motion models, dynamic objects and dynamic eye points. The student should be able to write an application interacting with an ACF using the Vega Prime classes.

Software engineers who are familiar with real-time application including visual simulation.

This course assumes a reasonable level of practical graphics experience. Students should be familiar with common visual simulation terminology and applications. One or more years of C++ programming is desired.

Instructor led course with lab book and hands on coding exercises.
Disclaimer: Dates and classes subject to change
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