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This section offers some basic introductory tutorials to help a beginner learn specific functionality in key areas of our products.

Going through these tutorials is an excellent preparation for taking one of our open enrollment classes. Students that have worked through the tutorials come to class armed with questions that give them a significant edge in getting the most from our training classes. It's also a viable option for those who would like to learn about MultiGen-Paradigm products, but can't travel to one of our training facilities.

All of our self-paced tutorials have links to downloadable models, texture and code sample. The tutorials offer many examples of your new MultiGen-Paradigm tools in action, in addition to practical, yet up-to-date tips and techniques to address difficult modeling challenges.

Each tutorial covers

How Visual Simulation differs from Animation
How well Animation and CAD data converts

Getting Started (the UI)

Build an airport or farmhouse

Data structuring
Lighting and Shading

Materials

Textures
Constructing Vehicles (Desktop Tutor)
Applying Degrees of Freedom
Applying Levels of Detail

If you cannot find the delivered tutorial for your product, please send us an email requesting a replacement. Please note: While we will ordinarily replace single copies for free, we reserve the right to charge for extra copies

  Descriptions of Tutorials

LynX Tutorial
(Text and graphics)
This PDF covers starting with a default (blank) ADF and walks the user though creating, objects, players, environment effect and a path and navigator instance. At completion, the ADF should have a tank following a path in a scene using town.flt. All models used are included with the Vega distribution.

Distributed Vega Tutorial
(Text Only)
This PDF covers setting up an application for Distributed Vega.
Prerequisite: LynX Tutorial

Distributed Interactive Simulation (DIS) Tutorial
(Text Only)
This PDF covers stting up two players for a DIS exercise.
Prerequisite: LynX Tutorial

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