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Lynx/Vega - Course Description


4 days


For training quotes and registration, please contact:

United States
Mary Beth Roselli
390 Reed Street
Santa Clara, CA 95050
Tel: 408.327.2391
Fax: 408.327.2399
mary.roselli@multigen.com
International
Steve Peart
Tel: 571.201.2400
steve.peart@multigen.com



LynX/Vega system architecture
LynX tools Geometry, motion model, and Vega scene graph management
Input Device management
Eye point, viewport and graphic pipe management
Graphic State
Collision detection
Database Coordinate System management
System management and application optimization techniques
Lighting, Environments, Environment effects

Special Effects - fire, smoke, madness and mayhem

Light Lobes - man made directional lights

Vega Audio - associating sound with graphic objects

Vega Class Recorder (VCR) - recording and playing back scenarios.

Constructing Realtime Models for use in Vega
Vega structures and classes
Vega Nomenclature
Implement common API usage and coding techniques
Controlling instances created with the GUI
Collision detection data retrieval
Dynamic class instance association and modification
Coordinate system transformations


Upon finishing this course the student will be able to use LynX for setting up an Application Definition File containing geometry, motion models, dynamic objects, path navigation, environment effects and special effects. The student should be able to write an application interacting with an ADF using the basic Vega classes.


Software engineers who are familiar with real-time application including visual and flight simulation.


This course assumes a reasonable level of practical graphics experience. Students should be familiar with common visual simulation terminology and applications. One or more years of C/C++ programming is desired.


Instructor led course with lab book and hands on coding exercises.

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