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Advanced Terrain Planning and Construction with Creator Terrain Studio (Advanced Terrain Modeling) - Course Description

This fast paced four day workshop is a hands-on learning experience in which you use unique planning spreadsheets and our Creator Terrain Studio (CTS) product to properly plan and create virtual textures and fully tiled and populated terrains.

This course is a complete methodology for the development of efficient realtime databases that work the first time.

Short lecture sessions and plenty of hands-on time offer useful contexts, tips and tricks you will find immediately valuable in the workplace, and you will take with you the unique class spreadsheets and a very useful model and texture library to help get you started. All aspects of the course are designed to translate theory into practice.

Instructors for this class are active members of our technical training or consulting teams. Our instructors use our products daily for internal and external applications, and offer front line support for our customers. As a result, our instructors are able to pass on through the classroom the latest in tricks of the trade.

The Advanced Terrain Modeling class is based on our Creator Terrain Studio (CTS) products, with additional references to Creator Pro and Vega Prime.

Beginning with the first hour, you will discuss key database and simulation design issues that drive the production of a realtime database, from evaluating IG (runtime) limitations to modeling tricks that will squeeze performance from your feature model and terrain designs.

Introduction
* The importance of focusing on data, not polygons

Database Planning and Model Design for Optimal Results
Pixel Depth, Latency, and Texture Memory strategies
Designing for efficiency
Pixel Range Distance Computations
Level Of Detail Strategies
Texture Optimization and Use
Advanced Modeling Practices for performance
 
Virtual Texture Generation
Important CTS concepts
Convert and collect image data into datasets
Map projections and images
Coverages and coordinate systems for imagery
Coordinate conversions through datasets
Clipmaps, Virtual textures, and MIPmaps
High resolution insets
Using wizards to create processes, datasets and the workflow
Using Statemaps to control image generation
Replacement textures and virtual textures
 
Model Planning and Control
Database model performance
Designing for LOD efficiency
Switching distance computations for large and small features
Model optimizations to reduce runtime problems
Texture resolution computations
Halo reduction
Generating Terrain Skins
Convert and import terrain data into datasets
Using wizards to create processes, datasets, and the workflow
Controlling terrain processes for optimal results
Coverages and coordinate systems for terrain
Dataset controls and coordinate conversions
Internal 'spreadsheet' computations
Culling, LOD, and T-strip or mesh efficiency
Terrain tile localization
Terrain Triangulation Strategies (Polymesh, Irregular Polymesh)
Structure strategies and tiling schemes
 
Culture Projection
Shape files vs. DFD vector data
Vector data conversions
Culture processes and workflow
Culture datasets, coordinate systems and structures
Statemaps and culture
Post-projection correlation and layering
Model Library and library substitution
Style File strategy and editing
Multiple culture projections for complex data
Culture with and without terrain
 
Database Publishing
Metafile creation


This course assumes a reasonable level of practical realtime modeling experience using Creator Pro or other modeling environments. If students have not had experience with these products or realtime modeling, it is strongly recommended they first take one of our Open Enrollment classes in Creator before taking this class.


Interactive lecture and hands-on exercises using Creator Terrain Studio with supportive Excel spreadsheets on Windows 2000 workstations. The emphasis of the class is hands-on experience.


The class is organized into a series of topics explored over four days.


A minimum of three students is required. Because of practical student/workstation ratios, this course is limited to one student per PC, with a recommended limit of eight students per class.


Advanced Terrain Classes are held at our MultiGen-Paradigm Inc. San Jose facility. Tuition is per student (see price list), to be paid before class begins. See registration to register for this class.

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