Creator Terrain Studio PatchesThis page contains product patches that address specific problems found in MultiGen Creator Terrain Studio.Overview | List of Patches | Glossary of Terms | For More Help OverviewA patch consists of several files compressed and archived into a single archive file. The files contained in the archive file include a README file together with one or more product files. The README file describes the contents of the patch. The product files AUGMENT or REPLACE files of the original product installation and are intended to correct problems addressed by the patch. Archiving several files into one single archive file makes the patch easier to download to your computer.In general, the steps necessary to install a patch include:
List of Patches
Click here to learn more about patch naming conventions. Patch CTS-W-110-001
Bugs FixedNumber and Description of Issue 1419 Modified the Grid Structure page on the Data Object Editor so it no longer accepts invalid row or column numbers. 5223 Fixed problems in the "Copy by Coverage" option of the statemap extended copy command. 5488 Modified various processes to report the amount of disk space that will be consumed by running that process. 5571 Fixed problem where Project Culture was not finding the correct textures in all cases. 5983 Fixed problems using the Spatial View with Matrox Perihelia graphics cards. 6279 Fixed crash that occurred in some cases when editing a Build Structure process. 6530 Fixed crash during CTS launch caused by corrupted workspace file. 6870 Fixed bug in CTS 3D Viewer where the heading in the viewer does not match the heading displayed in the Spatial View. 7033 Fixed crash in Spatial View when opening Image Grid datasets. 7034 Fixed exception in Tessellate Mesh that occurred in some cases when building irregular mesh terrain. 7141 Fixed resource file. Simple values over oceans was -1000. These values have been corrected in the new image to be 0. 7148 Fixed problem in BuildVT process where it didn't recalculate the number of virtual texels when the grid or tile size changed. 7170 Fixed problem using Chop Image on certain GeoTIFF files. 7241 Fixed an erroneous error message that was reported by the Image Wizard while building the workflow. 7254 Fixed a case in the Terrain Wizard where it produced a terrain design that wouldn't display the full resolution of the virtual texture to which it was tied. 7274 Fixed problems in Map Texture while mapping multiple textures to a terrain. 7276 Fixed bug in Task Explorer where it would not let you delete a task that has another task as its child. 7297 Fixed the Build Structure process so it correctly sets the DB Origin field in the OpenFlight header when using the UTM coordinate system. 7332 Fixed Spatial View so it loads DFD files. 7433 Fixed Data Object editor Coverage page. Coverage extents did not always update when the underlying coordinate system changed. 7479 Fixed Data Object editor Grid Level Data page. Previously, edits were lost if you switched to a different page without clicking the Apply button. This is inconsistent with the behavior of the other pages. 7581 Fixed crash in file name pattern parser when the format string did not match the type of the token variable. For example, you'd get a crash if you used a %s format string with LATDEG (because LATDEG produces numbers, not strings). 7705 Fixed Integrate Sites so that it works with terrain that uses any grid coordinate system. Previously, the terrain's grid coordinate system was required to be Geodetic. Other fixes that were not added as bugs include: Enhancements Bilinear Filtering in Chop Image For better looking imagery, you should always use the default Bilinear filtering. You should only turn off Bilinear filtering if you do not want the input texel color to be changed during the Chop. For example, chopping material textures (, such as Blueberry3D Terrain Class Raster files) is a case where you do not want the input texel color to change. MetaFlight Explorer Improved Performance Blueberry3D Launch Terrain Editor Edit Flt Attributes Glossary of Terms
Naming ConventionsPatches are named using the following convention:<product_id>-<OS>-<version>-<patch_number> The archive file containing the patch is named as follows: <product_id>-<OS>-<version>-<patch_number>.<archive_ext> The README file contained in a patch is named as follows: readme-<product_id>-<OS>-<version>-<patch_number>.txt
For More HelpIf you have questions or need help installing any of the patches, please contact our Technical Support Team:
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