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Overload Prevention and Management
Effective overload management begins in the database design. Databases
must be designed and tested to have well-controlled scene density
throughout the database. In support of this, FlightIG supports scene
management on multiple thematic layers; for example, terrain, geotypical
3D features, geospecific 3D features, entities, and cultural lights.
LOD management can be performed differently on each layer based
on system requirements. For example, terrain can be excluded from
overload management (because it tends to present a very constant
load), and the level of detail of entity models can be preferentially
preserved, while the transitions ranges of 3D features are allowed
to move in to shed polygon loading. The assignment of features to
thematic layers is determined the database design, and implemented
in the database publishing process.
FlightIG additionally implements real-time overload management
to attempt to maintain frame rates in all flight regimes. There
are two real-time control mechanisms for overload management. Both
are responsive to Performer's stress variable, which is the filtered
value of the fraction of the total draw frame consumed.
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