|
Broad User Configurability
FlightIG can be configured for a wide variety of hardware configurations
and software features without recompilation using Vega's graphical
user interface, LynX. This offers the prime contractor or end user
considerable flexibility in tailoring or adapting the system without
requiring MultiGen-Paradigm engineers on site.
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| Hardware configuration |
|
The number of pipes can be defined, and
processes (IRIX, visual application, intersections, database
paging, light points, cull, and draw) can be allocated to CPUs. |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| Channel configuration |
|
Channels can be specified in number, field
of view, near and far plane distances, and assigned to graphics
pipelines. |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| Environments |
|
Named environments (e.g., "Dawn",
"Dusk") can be defined or modified. This is especially
convenient for tuning the appearance of environments in the
display system. Named environments are then invoked via the
host interface. |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| Light system tuning |
|
Light points can be defined, modified, and
tuned for correct appearance on the display system. |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| Special effects |
|
Special effects can be defined, modified,
and tuned. |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| Marine effects |
|
Marine special effects can be enabled or
disabled. Effects can be defined and tuned. |
 |
 |
 |
 |
 |
 |
 |
 |
 |
| Distortion correction |
|
Distortion correction can be enabled or
disabled. The user can specify the dome shape and parameters,
the number, type, position, and orientation of projectors and
the channels assigned to each, and the eyepoint position in
the dome. Distortion correction is performed dynamically at
the frame rate. |
|
 |

Read more in-depth information on FightIG:
|