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Procedural Geometry for Realtime3D
Blueberry3D Terrain Editor brings advanced fractal mathematics and procedural geometry to MultiGen-Paradigm's Creator Terrain Studio. The ability to create geometrical shapes procedurally, only when needed, allows incredibly complex and detailed terrain databases to be built in a very short time span. The Blueberry3D Terrain Editor allows users to create terrain models at resolutions never before realized in realtime 3D applications. Now, even the rendering of the smallest details such as rocks, grass and ground vegetation can be delivered with stunning resolution.
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Geo-specific/synthetic image generator |
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Terrain class material mapping tool |
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Curved roadway surfaces |
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Naturalistic ground layer dispersion |
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Dynamic to static terrain converter |
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Expandable vegetation library |
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Plug-in for MultiGen-Paradigm's Creator Terrain Studio application |
Blueberry3D Terrain Editor Features

| Terrain Class Mapping Tool |
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Advanced material classification system, with erosion, fertility, density etc. |
| Fractal Based Vegetation |
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Dispersion occurs naturally, trees do not grow on rocks, etc. Vegetation objects are unique and non-repetitive, based on individual fractal seeds |
| Orthoimage Generator |
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Increase the resolution of ground textures by burning in the high detail of procedural geometry |
| Dynamic to Static Terrain Export |
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Export a Blueberry3D terrain database directly to Vega Prime or to OpenFlight at various levels of detail |
| Expandable Vegetation Library |
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Add new plants from third party products |
| Man Made Objects |
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Curved roads, fences, hedges and walls are placed with high precision as part of the surrounding terrain |
Blueberry3D Terrain Editor Benefits

| Extend your application |
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Integrated with MultiGen-Paradigm's Creator Terrain Studio which ensures compatibility with and access to a wide range of products in the MultiGen-Paradigm product line |
| Rapid Database Development |
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With little manual effort, quickly populate vast areas with incredibly detailed terrain |


| WINDOWS |
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Pentium III PC workstation (500 MHz or faster) |
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Microsoft Windows 2000 or XP |
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256 MB RAM (512 MB recommended) |
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1 GB hard drive (2 GB recommended) |
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OpenGL 1.2 compliant graphics card |
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DirectX 8.0 or 8.1 |
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