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Procedural Geometry for Realtime3D
Blueberry3D Terrain Editor brings advanced fractal mathematics and procedural geometry to MultiGen-Paradigm's Creator Terrain Studio. The ability to create geometrical shapes procedurally, only when needed, allows incredibly complex and detailed terrain databases to be built in a very short time span. The Blueberry3D Terrain Editor allows users to create terrain models at resolutions never before realized in realtime 3D applications. Now, even the rendering of the smallest details such as rocks, grass and ground vegetation can be delivered with stunning resolution.

Geo-specific/synthetic image generator
Terrain class material mapping tool
Curved roadway surfaces
Naturalistic ground layer dispersion
Dynamic to static terrain converter
Expandable vegetation library
Plug-in for MultiGen-Paradigm's Creator Terrain Studio application

Blueberry3D Terrain Editor Features

Terrain Class Mapping Tool
Advanced material classification system, with erosion, fertility, density etc.
Fractal Based Vegetation
Dispersion occurs naturally, trees do not grow on rocks, etc. Vegetation objects are unique and non-repetitive, based on individual fractal seeds
Orthoimage Generator
Increase the resolution of ground textures by burning in the high detail of procedural geometry
Dynamic to Static Terrain Export
Export a Blueberry3D terrain database directly to Vega Prime or to OpenFlight at various levels of detail
Expandable Vegetation Library
Add new plants from third party products
Man Made Objects
Curved roads, fences, hedges and walls are placed with high precision as part of the surrounding terrain

Blueberry3D Terrain Editor Benefits

Extend your application
Integrated with MultiGen-Paradigm's Creator Terrain Studio which ensures compatibility with and access to a wide range of products in the MultiGen-Paradigm product line
Rapid Database Development
With little manual effort, quickly populate vast areas with incredibly detailed terrain



WINDOWS
Pentium III PC workstation (500 MHz or faster)
Microsoft Windows 2000 or XP
256 MB RAM (512 MB recommended)
1 GB hard drive (2 GB recommended)
OpenGL 1.2 compliant graphics card
DirectX 8.0 or 8.1

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