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CMLABS ANNOUNCES VORTEX FOR VEGA PRIME New software offering will enable integration of realtime physics into Vega Prime applications Lille, France - April 9, 2002 - At the International Training and Education Conference (ITEC), CMLabs, developers of Vortex, the premier physics engine for interactive simulations, today announced Vortex for Vega Prime, a complete physics-based dynamics extension to Vega Prime, MultiGen-Paradigm's realtime 3D application development and deployment environment. Vortex for Vega Prime will provide tools that allow developers to quickly and efficiently integrate realtime accurate physics into Vega Prime applications. Vortex for Vega Prime, based on Vortex by CMLabs, will provide a set of cross-platform libraries specifically designed for realtime rigid-body dynamics and collision detection. Integrated with Vega Prime as an add-on module, it will allow developers to model objects with fundamental properties like mass, inertia, velocity, rotation, friction or gravity. Objects react based on their inherent physical properties, meaning each run of a simulation will deliver unique results. Vortex for Vega Prime accuracy and performance will make it ideal for training and interactive visualization applications. "CMLabs recognizes Vega Prime as a powerful development environment for the vis-sim industry", states Robert Weldon, CEO of CMLabs. "By integrating our physics technology with Vega Prime, we are expanding developers' ability to create realistic content for interactive simulations, more easily and more cost-effectively." "Vortex for Vega Prime is a powerful addition to our newest product, Vega Prime", says Chris Hawkins, vice president of marketing and sales. "CMLabs is an expert in developing realtime physics based dynamics and collision detection, and its enhancement of Vega Prime with the functionality validates MultiGen-Paradigm's strategy to make our products as extensible and flexible as possible to meet the specific needs of our customers." Pricing and Availability About CMLabs Simulations, Inc. All trademarks, trade names, service marks and logos referenced herein belong to their respective companies
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